namespace SVSim.Database.Enums; /// /// Mirrors the client's Wizard.UserGoods.Type enum (Shadowverse_Code/Wizard/UserGoods.cs). /// These integers travel on the wire as reward_type on reward_list entries; the /// client uses them in PlayerStaticData.UpdateHaveUserGoodsNumByJsonData to route the /// grant into the right collection / currency total. /// public enum UserGoodsType { RedEther = 1, Crystal = 2, // 3 is unused / placeholder in the client enum. Item = 4, Card = 5, Sleeve = 6, Emblem = 7, Degree = 8, Rupy = 9, Skin = 10, // LeaderSkin in our schema SpotCard = 11, SpotCardPoint = 12, SpotCardOnlyLatestCardPack = 13, FreeGachaCount = 14, MyPageBG = 15, }