// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\StartChoiceSelectVfx.cs using System.Collections.Generic; using System.Linq; using UnityEngine; namespace Wizard.Battle.View.Vfx { public partial class StartChoiceSelectVfx { private IList _targetCards; private BattleCardBase _actCard; private BattleCardBase _accelerateCard; private readonly Vector3 CARD_REVERSE_ROTATION; private readonly Vector3 CHOICE_CARD_SCALE; public const float CHOICE_UI_TIME = 0.3f; public StartChoiceSelectVfx(BattleCardBase actCard, IList list, SkillBase skill, BattleCardBase accelerateCard, bool isHandSelect, bool isEvolve, bool isChoiceBrave) { } private VfxBase StartSelectVfx(bool isHandSelect, SkillBase skill, bool isEvolve, bool isChoiceBrave) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); private VfxBase HideNonTargetCardAttackEffects() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); } }