// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.RoomMatch\RoomBase.cs using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Cute; using UnityEngine; using Wizard.UIFriend; namespace Wizard.RoomMatch { public partial class RoomBase { public delegate void ChangeScene(UIManager.ViewScene in_NextScene, UIManager.ChangeViewSceneParam in_Param, object sceneParam); private const float BG_SCALE = 1.25f; private const int BG_ORIGINAL_WIDTH = 2048; private const int BG_ORIGINAL_HEIGHT = 1024; private const float BG_WIDTH_SCALE = 56f; private const float BG_HEIGHT_SCALE = 68f; private static RoomBase _main; public static RoomConnectController ConnectController; protected static bool _isReturnFromBattle; protected static Player _saveOpponentData; private bool _isRoomReady; private bool _isMatchingStart; private bool _isReceiveSetupComplete; private bool _isWaitSetupCancel; private List _roomResourcePathListForUpdateUI; private List _loadCardAssetList; private bool _finishLoadCardAsset; private RoomDeckList _roomDeckList; private GameObject _CardDetailPrefab; private GameObject _DeckViewPrefab; public RoomFriendTask FriendTaskClass; public RoomInviteFriend RoomInviteFriendClass; public GameObject m_commentDialog; public GameObject _stageSelectPrefab; private SpriteRenderer _BgSprite; private GameObject _BgEffect; private GameObject _readyButtonRoot; private UISprite m_btnReady; private UILabel _labelReady; private UISprite m_btnCancelReady; private GameObject _firstTurnSelectRoot; public UIButton _firstTurnChangeButton; public UIButton _firstTurnChangeButtonBG; public UILabel _firstTurnLabel; public UIButton ReturnTournamentButton; private const float WAIT_CANCEL_READY_TIME = 1f; private bool _deckViewCloseRequest; private Coroutine _waitCancelReady; public UILabel m_labelRoomID; private GameObject _roomIdRoot; public GameObject RoomIDBaseObject; private bool _isEventSetting; private RoomConnectChecker _roomConnectChecker; private ConventionInfo _conventionInfo; private GatheringGetSelfInfoTask _gatheringGetSelfInfoTask; private GameObject _backEffectObject; private const string BG_IMAGE_NAME = "bg_mausoleum_1_1"; private const string BG_MATERIAL_NAME = "scn_bg_mausoleum_1"; private float _roomTimeoutReleaseTimer; private bool _roomTimeoutReleasePossible; private const float TIMEOUT_RELEASE_TIME = 1800f; private int _resourceLoadingCounter; private bool _isUpdateUIRequest; private bool _isFinishReadyViewScene; public static bool IsMatchingFinish; private RoomRoot _roomRoot; private Coroutine _setupCorutine; private bool _isExistOppo; private bool _isReady; private static Matching _matchingInstance; public bool IsRoomReadyComplete { get; set; } public TopBar TopBar { get; set; } protected DialogBase _deckDialog { get; set; } public static DialogBase DeckConfirmDialog { get; set; } public List RoomResourcePathList { get; set; } public UICardList UICardListInstance { get; set; } protected bool IsExistLoadCoroutine { get; set; } public DeckGroupListData DeckGroupListData { get; set; } protected ConventionDeckList ConventionDeckList { get; set; } public bool EnableFirstViewLastUseDeck { get; set; } public List HoFDeckList { get; set; } public List WindFallDeckList { get; set; } public List AvatarDeckList { get; set; } public CardDetailUI CardDetail { get; set; } protected DialogBase _treasureCpDialog { get; set; } public DialogBase TreasureCpGradeUpConditionDialog { get; set; } public bool ReturnTournamentButtonVisible { get; set; } public bool IsRecoveryRoom { get; set; } public bool IsConvention { get; set; } public bool IsGathering { get; set; } public bool IsTournament { get; set; } public bool IsTimeoutRelease { get; set; } protected bool IsDialogLoading { get; set; } public UIBase UIBase { get; set; } public bool IsReceiveExitRoom { get; set; } public bool IsExistOppo { get; set; } public bool IsReady { get; set; } public RoomCommonEventHandler CommonEventHandler { get; set; } public RoomFirstTurnSelect FirstTurnSelect { get; set; } public RoomRoot RoomRoot { get; set; } public RoomConnectController.PositionMode OwnRole { get; set; } public bool IsDeckOpenRule { get; set; } public BattleParameter BattleParameterInstance { get; set; } public long SelfSleeveIdForTwoPick { get; set; } public OpenRoomBattleGetRecoveryParamTask RecoveryTask { get; set; } public bool IsInitializeDone { get; set; } public bool IsConnectSuccess { get; set; } public RoomConnectChecker RoomConnectChecker { get; set; } protected bool ReadyButtonEnable { get; set; } public static RoomBase GetInstance() => default!; public static bool IsConnectControllerActive() => default!; public static void OnSoftwareReset() { } public bool IsNeedStopNodeReceive() => default!; protected List GetResourcePathList() => default!; protected virtual void UpdateUIBody() { } protected void LoadResource(List pathList, Action onFinish) { } private void RunUpdateUIRequest() { } protected void UpdateUI() { } private void UpdateReadyButton() { } protected virtual void OnChangeReady(bool ready) { } protected virtual void OnChangeExistOwner(bool exist) { } protected void OnChangeExistOpponent(bool exist, bool beforeValue) { } public void SetPlayerAliveCheckDisp(bool disp) { } public void SetOpponentAliveCheckDisp(bool disp) { } public void OnInviteCancel() { } public IEnumerator DisplayInviteFriendInfo(RoomVisitor friend) => default!; public virtual void DisconnectForceExitRoom() { } protected virtual void CloseDialog() { } protected virtual void OnMatchingStart() { } protected IEnumerator SetupOnlyReturnRoom(bool isBattleEnd) => default!; protected IEnumerator SetupFinish(bool isBattleEnd) => default!; protected virtual void SetupFinishAfterNodeParse(bool isBattleEnd) { } protected virtual void SetupFirstOnly() { } private void SetupReadyButton() { } private void SetParent(GameObject parent, GameObject child) { } protected virtual void SetupSoon() { } protected virtual void SetupRecovery() { } private IEnumerator Setup() => default!; private IEnumerator SetupDeckList() => default!; private IEnumerator StartTimeOutCorutine(int timer, Action onTimeOut = null) => default!; private bool IsNeedWaitInitWatch() => default!; private IEnumerator SetupReturnFromBattle(bool isBattleEnd) => default!; private void UpdateLastGungnirSuccessTime() { } protected virtual IEnumerator RecoveryRoom() => default!; protected IEnumerator RecoveryRoomAfterNodeReceive() => default!; protected virtual void RecoveryEndToEmitData() { } private void SetupCommentRestore(bool isBattleEnd) { } private IEnumerator SetupBase() => default!; private void SetupBG() { } public static void SetBgSpriteScale(SpriteRenderer spriteRenderer, float bgScale) { } public static void AdjustBg(Transform bgSpriteRoot, Transform bgEffectRoot, float bgScale) { } protected void OnPlayerEventOwnReady() { } protected void OnPlayerEventOwnReadyCancel() { } protected void OnPlayerEventOwnKick() { } protected void OnPlayerEventOpponentEnterRoom() { } protected void OnPlayerEventOpponentExit() { } protected void OnPlayerEventOpponentReady() { } protected void OnPlayerEventOpponentReadyCancel() { } protected void OnPlayerEventOpponentSelectDeckOpen() { } protected void OnCloseRoom() { } public void InitializeRoot(RoomRoot root) { } public virtual void Initialize() { } public bool IsTournamentRoomEnd() => default!; private void CopyConnectControllerSetting() { } private void InitializeDeckConfirm() { } public bool EnableFlavorVoice(bool isLocalPlayersDeck) => default!; protected void SettingDialogCloseToGoBackScene(DialogBase dialog) { } protected void GetBackSceneAndParam(out UIManager.ViewScene scene, out UIManager.ChangeViewSceneParam param) { scene = default!; param = default!; } private void InitializeTopBarAndSceneChange() { } public virtual void onClose() { } private void ReleaseResource() { } protected DialogBase ReleaseNetworkAndCreateExitDialog(string title, string msg) => default!; private void ReleaseRealTimeNetwork() { } protected void ExitOrRelease(ChangeScene in_Change, UIManager.ViewScene in_NextScene, UIManager.ChangeViewSceneParam in_Param, Action onDestroyEnd = null) { } public static void DestroyMyRoomInfo() { } public void CloseAllDialog() { } protected void ForceCloseRoom() { } private void SetExistOpponent(bool exist, bool enableEventCall) { } protected void SetReady(bool ready) { } public void UpdateBackKeyEnable() { } protected void SetReadyButtonLabel(string text) { } protected void SetButtonEnable(GameObject inButtonObject, bool inIsEnable) { } protected void SetReadyButtonGameObjectActive(bool enable) { } public void DeckViewClose() { } public void DeckCardListView(DeckData deck, bool isLocalPlayersDeck) { } private IEnumerator CardLoadCoroutine(DeckData deck, bool isLocalPlayersDeck) => default!; private void SetupDeckCardList(DeckData deck) { } protected void SetFooterBackBtnEnable(bool in_Enable) { } public DialogBase CreateDialog(string title, string msg, GameObject setObject = null) => default!; public void CreateChangeSceneDialog(UIManager.ViewScene in_NextScene, UIManager.ChangeViewSceneParam in_Param = null, Action in_MoveCallBack = null) { } protected virtual string GetAlternativeChangeSceneDialogText() => default!; protected virtual bool SendReady() => default!; public void OnBtnReady(GameObject g) { } private void OnClickTournamentExitButton(GameObject obj) { } private void OnBtnCancelReady(GameObject g) { } private void SuccessCancelReady() { } private IEnumerator WaitCancelReadyCoroutine() => default!; protected virtual void Update() { } private void CheckMatching() { } private void OnRoomReady() { } public static void OnAlreadySetup() { } public static void SettingOpponentDispData(bool isOwner, string name, long Emblem, int degree, string contry, int rank, bool isOfficialUser, int highFormatRank) { } public static void ResetOpponentData() { } private void AttachEvent() { } private void CloseLoadingScene() { } public void CreateReleaseRoomDialog() { } public static void StartDialogLoading() { } public static void FinishDiloagLoading() { } public void OnGatheringDeckListIsEmpty() { } protected void AttachPlayerEvent() { } public DeckData GetDeckByDeckId(int deckId) => default!; public void SetBattleDeckData(DeckData deck) { } public static void ExitFailuredErrorDialog() { } } }