// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.Touch\DeckTouchProcessor.cs using UnityEngine; using Wizard.Battle.View; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.Touch { public partial class DeckTouchProcessor { private readonly IBattlePlayerView _battlePlayerView; private readonly InputMgr _inputMgr; private bool AlwaysShowStatusPanel { get; set; } public DeckTouchProcessor(IBattlePlayerView battlePlayerView, InputMgr inputMgr) { } public VfxBase Start() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase Update(float dt, Camera camera) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxWith End() => default!; public bool CheckIsEnd() => default!; } }