// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\ClassCardVfxCreatorBase.cs using System; using System.Collections.Generic; using UnityEngine; using Wizard.Battle.Player.ClassCharacter; using Wizard.Battle.Resource; namespace Wizard.Battle.View.Vfx { public partial class ClassCardVfxCreatorBase { protected readonly ClassBattleCardViewBase _classBattleCardView; protected readonly IBattlePlayerView _battleView; private readonly System.Random _random; private const int _maxRandValueS = 3; private const int _maxRandValueL = 2; private GameObject _leaderFrameMesh; private const string _leaderFrameMeshName = "Class"; private IStatusPanelControl StatusPanelControl { get; set; } private GameObject LeaderFrameMesh { get; set; } protected ClassCardVfxCreatorBase(bool isPlayer, BattleCardBase card, ClassBattleCardViewBase battleCardView, IBattlePlayerView battleView, IBattleResourceMgr resourceMgr) { } public VfxBase CreateDamage(int damage, int currentHealth, int maxHealth, int baseHealth, bool isReflectedDamage, bool isSkillDamage) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase CreateHealing(int healAmount, int currentHealth, int maxHealth, int baseHealth) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public virtual VfxBase CreateCharacterPanelShake() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public virtual VfxBase CreateRetire(BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase CreateDestroy(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase CreateReflectionStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase CreateReflectionStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase CreateProtectionStart(ProtectionColorType type) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase CreateProtectionStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); protected virtual void SetupDamageVfxEvent(DamageVfx vfx) { } private VfxBase DestroyClassAndClearAllEffectsVfx(BattlePlayerBase battlePlayerBase, bool isRetire) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); } }