// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\BattleEnemyView.cs using System.Collections.Generic; using System.Linq; using Cute; using UnityEngine; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.View { public partial class BattleEnemyView { protected string HandDeckObjectName { get; set; } protected string InPlayCardObjectName { get; set; } protected string CemeteryObjectName { get; set; } protected string BanishObjectName { get; set; } public EnemyChoiceBraveButtonUI EnemyChoiceBraveButtonUI { get; set; } public Transform ChoiceBraveButtonTransform { get; set; } public bool IsShowCantChoiceBraveText { get; set; } public BattleEnemyView(BattleEnemy battlePlayer) { } public void Setup(GameObject statusPanel, GameObject uiContainer, GameObject btlContainer, GameObject battle3DContainer) { } public VfxBase StartShowChoice(BattleCardBase actCard, SkillBase choiceSkill, List choiceCards, bool isEvol, BattleCardBase accelerateCard, bool isChoiceBrave) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase StartShowSelect(BattleCardBase actCard, SkillBase skill, IEnumerable selectableCards, bool isEvol) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public void RegisterPlayCard(BattleCardBase actCard) { } public void DisableSettingFlag() { } public SideLogControl GetSideLogControl(bool isSkillTargetSelect) => default!; public VfxBase RecoveryInHandCards() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase RecoveryTurnStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase PrepareCardsForAttackSequenceVfx(IBattleCardView attackInitiator, IBattleCardView attackTarget) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); private void FloatCardUpwardsDuringAttack(IBattleCardView cardInvolvedInAttack, float timeToReachTopPosition) { } public VfxBase UpdateHandsSelectState(bool isSelecting) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public bool IsTouchable() => default!; public void SetTouchable(bool enable) { } public void ClearPlayQueue() { } public void ShowCommonPanel() { } protected AttackSelectControl CreateAttackSelectControl() => default!; protected HandViewBase CreateHandView(GameObject gameObject) => default!; protected PlayQueueViewBase CreatePlayQueueView() => default!; protected InPlayViewBase CreateInPlayView(GameObject gameObject) => default!; public VfxBase HideCardAttackEffects(IList _targetCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase ReturnActCardAfterFusion(IBattleCardView fusionCardView, bool isFusionMetamorphose = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase CreateBeforeFusionVfx(BattleCardBase fusionCard, List ingredientCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public void ShowChoiceBraveButton(bool isNewReplay) { } public void UpdateChoiceBraveActivatingEffect(bool isActivating) { } public void HideChoiceBraveButton() { } public void UpdateChoiceBraveButtonPulsateEffectAndSprite() { } public void HideChoiceBraveButtonPulsateEffect() { } public VfxBase SetBp(int num) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public Vector3 GetBPLabelPosition() => default!; } }