using System.Collections.Generic; using LitJson; namespace Wizard; public class RoomTwoPickMultiDeckInfo { public class DeckResultInfo { public List _cardIds; public int _classId; public int _skinId; public int _opponentClassId; public bool _isWin; public DeckResultInfo(JsonData data) { JsonData jsonData = data["card_id_list"]; int count = jsonData.Count; List list = new List(count); for (int i = 0; i < count; i++) { list.Add(ConvertValue.ToInt(jsonData[i])); } _cardIds = UIManager.GetInstance().getUIBase_CardManager().SortIDList(list, CardMaster.CardMasterId.Default); _classId = ConvertValue.ToInt(data["class_id"]); _skinId = ConvertValue.ToInt(data["chara_id"]); _opponentClassId = ConvertValue.ToInt(data["opponent_class_id"]); _isWin = ConvertValue.ToInt(data["battle_result"]) == 1; } public DeckResultInfo(Dictionary data) { List list = data["cardIds"] as List; int count = list.Count; List list2 = new List(count); for (int i = 0; i < count; i++) { list2.Add(ConvertValue.ToInt(list[i])); } _cardIds = UIManager.GetInstance().getUIBase_CardManager().SortIDList(list2, CardMaster.CardMasterId.Default); _classId = ConvertValue.ToInt(data["classId"]); _skinId = ConvertValue.ToInt(data["skinId"]); _opponentClassId = ConvertValue.ToInt(data["oppoClass"]); _isWin = ConvertValue.ToInt(data["isWin"]) == 1; } } public DeckResultInfo[] DeckList { get; private set; } public void Reset() { DeckList = null; } public void SetDeckList(JsonData data) { if (data == null || !data.IsObject) { return; } ICollection keys = data.Keys; DeckResultInfo[] array = new DeckResultInfo[keys.Count]; foreach (string item in keys) { JsonData jsonData = data[item]; int num = ConvertValue.ToInt(jsonData["entry_no"]); array[num - 1] = new DeckResultInfo(jsonData); } DeckList = array; } public void SetDeckList(Dictionary data) { List list = data["ownerList"] as List; DeckResultInfo[] array = new DeckResultInfo[list.Count]; for (int i = 0; i < list.Count; i++) { Dictionary data2 = list[i] as Dictionary; array[i] = new DeckResultInfo(data2); } DeckList = array; } }