using Cute; using UnityEngine; using Wizard.Scripts.Network.Data.TaskData.Arena; namespace Wizard; public class RewardConfirmViewItem : MonoBehaviour { [SerializeField] private UITexture _textureSleeve; [SerializeField] private UITexture _textureEmblem; [SerializeField] private UITexture _textureSkin; [SerializeField] private UITexture _textureDegree; [SerializeField] private UITexture _textureMyPageBG; [SerializeField] private UILabel _labelRewardItemName; [SerializeField] private UITexture _textureEmblem1; [SerializeField] private UITexture _textureEmblem2; [SerializeField] private UILabel _labelEmblemRewardItemName1; [SerializeField] private UILabel _labelEmblemRewardItemName2; public void Initialize(UserGoods userGoods, int number) { SetTexture(userGoods); string presentItemName = AreaSelInfo.GetPresentItemName((int)userGoods.GoodsType, userGoods.Id); _labelRewardItemName.SetWrapText(presentItemName + Data.SystemText.Get("Common_0040", number.ToString())); } public void InitializeForTwoEmblem(Wizard.Scripts.Network.Data.TaskData.Arena.Reward emblemReward1, Wizard.Scripts.Network.Data.TaskData.Arena.Reward emblemReward2) { _textureSleeve.gameObject.SetActive(value: false); _textureEmblem.gameObject.SetActive(value: false); _textureSkin.gameObject.SetActive(value: false); _textureDegree.gameObject.SetActive(value: false); _labelRewardItemName.gameObject.SetActive(value: false); _textureEmblem1.gameObject.SetActive(value: true); string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(emblemReward1.UserGoodsData.Id.ToString(), ResourcesManager.AssetLoadPathType.Emblem_M, isfetch: true); _textureEmblem1.mainTexture = Toolbox.ResourcesManager.LoadObject(assetTypePath); _textureEmblem2.gameObject.SetActive(value: true); string assetTypePath2 = Toolbox.ResourcesManager.GetAssetTypePath(emblemReward2.UserGoodsData.Id.ToString(), ResourcesManager.AssetLoadPathType.Emblem_M, isfetch: true); _textureEmblem2.mainTexture = Toolbox.ResourcesManager.LoadObject(assetTypePath2); _labelEmblemRewardItemName1.gameObject.SetActive(value: true); string presentItemName = AreaSelInfo.GetPresentItemName((int)emblemReward1.UserGoodsData.GoodsType, emblemReward1.UserGoodsData.Id); _labelEmblemRewardItemName1.SetWrapText(presentItemName + Data.SystemText.Get("Common_0040", emblemReward1.num.ToString())); _labelEmblemRewardItemName2.gameObject.SetActive(value: true); string presentItemName2 = AreaSelInfo.GetPresentItemName((int)emblemReward2.UserGoodsData.GoodsType, emblemReward2.UserGoodsData.Id); _labelEmblemRewardItemName2.SetWrapText(presentItemName2 + Data.SystemText.Get("Common_0040", emblemReward2.num.ToString())); } private void SetTexture(UserGoods userGoods) { _textureSleeve.gameObject.SetActive(value: false); _textureEmblem.gameObject.SetActive(value: false); _textureSkin.gameObject.SetActive(value: false); _textureDegree.gameObject.SetActive(value: false); _textureEmblem1.gameObject.SetActive(value: false); _textureEmblem2.gameObject.SetActive(value: false); _labelEmblemRewardItemName1.gameObject.SetActive(value: false); _labelEmblemRewardItemName2.gameObject.SetActive(value: false); _textureMyPageBG.gameObject.SetActive(value: false); switch (userGoods.GoodsType) { case UserGoods.Type.Sleeve: { _textureSleeve.gameObject.SetActive(value: true); long existingSleeveId = Toolbox.ResourcesManager.GetExistingSleeveId(userGoods.Id); Sleeve sleeve = Data.Master.SleeveMgr.Get(existingSleeveId); if (sleeve.IsPremiumSleeve) { UIManager.GetInstance().getUIBase_CardManager().SetSleeveTexture(_textureSleeve, sleeve.sleeve_id); break; } string assetTypePath4 = Toolbox.ResourcesManager.GetAssetTypePath(existingSleeveId.ToString(), ResourcesManager.AssetLoadPathType.SleeveTexture, isfetch: true); _textureSleeve.mainTexture = Toolbox.ResourcesManager.LoadObject(assetTypePath4); break; } case UserGoods.Type.Emblem: { _textureEmblem.gameObject.SetActive(value: true); string assetTypePath3 = Toolbox.ResourcesManager.GetAssetTypePath(userGoods.Id.ToString(), ResourcesManager.AssetLoadPathType.Emblem_M, isfetch: true); _textureEmblem.mainTexture = Toolbox.ResourcesManager.LoadObject(assetTypePath3); break; } case UserGoods.Type.Skin: { _textureSkin.gameObject.SetActive(value: true); string assetTypePath2 = Toolbox.ResourcesManager.GetAssetTypePath(userGoods.Id.ToString(), ResourcesManager.AssetLoadPathType.ClassCharaSkinThumbnail, isfetch: true); _textureSkin.mainTexture = Toolbox.ResourcesManager.LoadObject(assetTypePath2); break; } case UserGoods.Type.Degree: { _textureDegree.gameObject.SetActive(value: true); string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(userGoods.Thumbnail, ResourcesManager.AssetLoadPathType.Item, isfetch: true); _textureDegree.mainTexture = Toolbox.ResourcesManager.LoadObject(assetTypePath); break; } case UserGoods.Type.MyPageBG: _textureMyPageBG.gameObject.SetActive(value: true); _textureMyPageBG.mainTexture = Toolbox.ResourcesManager.LoadObject(Toolbox.ResourcesManager.GetAssetTypePath("thumbnail_mypage_custom_bg", ResourcesManager.AssetLoadPathType.Item, isfetch: true)); break; } } }