using UnityEngine; namespace Wizard; public class RedEtherCampaignMissionLabel : MonoBehaviour { [SerializeField] public UILabel _missionName; [SerializeField] public UILabel _redEtherCount; public void Initialize(RedEtherCampaignResultData.ClearMissionInfo info) { _missionName.text = info.MissionText; _redEtherCount.text = "+" + info.RedEther; } }