using UnityEngine; namespace Wizard; public class QuestGaugeItem : QuestItemBase { [SerializeField] private UIGauge _progressGauge; [SerializeField] private UILabel _progressGaugeLabel; public override void Initialize(string itemName, int point, bool isClear, float currentGaugeValue, float maxGaugeValue) { Initialize(itemName, point, isClear); _progressGaugeLabel.text = currentGaugeValue + "/" + maxGaugeValue; float num = currentGaugeValue / maxGaugeValue; if (num > 1f) { num = 1f; } _progressGauge.Value = num; } }