using LitJson; using Wizard.Battle.Recovery; namespace Wizard; public class QuestBattleData { public int QuestStageId { get; private set; } public bool IsExtra { get; private set; } public bool IsMockBattle { get; private set; } public int ExtraDeckScheduleId { get; private set; } public int Battle3dFieldID { get; private set; } public string BgmId { get; private set; } public int CharaId { get; private set; } public int EnemyClass { get; private set; } public int EnemyAiId { get; private set; } public int EmblemId { get; private set; } public int DegreeId { get; private set; } public int PlayerEmotionOverride { get; private set; } public int EnemyEmotionOverride { get; private set; } public QuestBattleData(JsonData data) { QuestStageId = data["quest_stage_id"].ToInt(); IsExtra = data["is_extra"].ToInt() == 1; IsMockBattle = data["is_mock_battle"].ToBoolean(); ExtraDeckScheduleId = data["extra_deck_schedule_id"].ToInt(); Battle3dFieldID = data["battle3dfield_id"].ToInt(); string text = data["bgm_id"].ToString(); BgmId = (string.IsNullOrEmpty(text) ? "NONE" : text); CharaId = data["texture_id"].ToInt(); EnemyClass = data["enemy_class"].ToInt(); EnemyAiId = data["enemy_ai_id"].ToInt(); EmblemId = data["enemy_emblem_id"].ToInt(); DegreeId = data["enemy_degree_id"].ToInt(); PlayerEmotionOverride = data["player_emotion_override"].ToInt(); EnemyEmotionOverride = data["enemy_emotion_override"].ToInt(); } public QuestBattleData(SetupConditionInfo setupInfo) { QuestStageId = setupInfo.QuestStageId; IsExtra = setupInfo.QuestIsExtra; IsMockBattle = setupInfo.QuestIsMockBattle; ExtraDeckScheduleId = setupInfo.QuestExtraDeckScheduleId; Battle3dFieldID = setupInfo.BackGroundId; BgmId = setupInfo.BgmId; CharaId = setupInfo.EnemyInfo.CharaId; EnemyClass = setupInfo.EnemyInfo.ClassId; EnemyAiId = setupInfo.QuestEnemyAiId; EmblemId = setupInfo.QuestEnemyEmblemId; DegreeId = setupInfo.QuestEnemyDegreeId; PlayerEmotionOverride = setupInfo.QuestPlayerEmotionOverride; EnemyEmotionOverride = setupInfo.QuestEnemyEmotionOverride; } }