using Cute; using UnityEngine; namespace Wizard; public class QuestAllConfirmDialog : MonoBehaviour { [SerializeField] private QuestItemTitle _questItemTitleOriginal; [SerializeField] private QuestItem _questItemOriginal; [SerializeField] private QuestGaugeItem _questGaugeItemOriginal; [SerializeField] private FlexibleGrid _grid; [SerializeField] private UIScrollView _scrollView; public void CreateQuestAllConfirmDialog() { RequestQuestInfoTask(); } private void RequestQuestInfoTask() { QuestMissionInfoTask task = new QuestMissionInfoTask(); StartCoroutine(Toolbox.NetworkManager.Connect(task, OnRequestQuestInfoTaskFinish, BaseTask.OnRequestFailed, BaseTask.OnFailedErrorCode)); } private void OnRequestQuestInfoTaskFinish(NetworkTask.ResultCode error) { CreateQuestList(); } private void CreateQuestList() { for (int i = 0; i < Data.QuestMissionInfo.MissionDataList.Count; i++) { AddQuest(Data.QuestMissionInfo.MissionDataList[i]); } _grid.Reposition(); _scrollView.ResetPosition(); } private void AddQuest(QuestMissionData missionData) { QuestItemTitle component = NGUITools.AddChild(_grid.gameObject, _questItemTitleOriginal.gameObject).GetComponent(); component.name = "QuestItemTitle_" + missionData.MissionTitle; component.gameObject.SetActive(value: true); component.Initialize(missionData.MissionTitle, (CardBasePrm.ClanType)missionData.MissionClassId, missionData.GetTotalPoint(), missionData.GetMaxPoint()); for (int i = 0; i < missionData.MissionDetailList.Count; i++) { QuestMissionDetail questMissionDetail = missionData.MissionDetailList[i]; QuestItemBase component2; if (questMissionDetail.ShowGauge) { component2 = Object.Instantiate(_questGaugeItemOriginal.gameObject).GetComponent(); component2.Initialize(questMissionDetail.Text, questMissionDetail.Point, questMissionDetail.IsClear, questMissionDetail.CurrentGaugeValue, questMissionDetail.MaxGaugeValue); } else { component2 = Object.Instantiate(_questItemOriginal.gameObject).GetComponent(); component2.Initialize(questMissionDetail.Text, questMissionDetail.Point, questMissionDetail.IsClear); } component2.gameObject.SetActive(value: true); component.AddChild(component2.gameObject); } } }