using System.Collections.Generic; namespace Wizard; public class PuzzleQuestData : Master.ReadFromCsv { private int _playerEmblemId; private int _playerDegreeId; private int _puzzleBattelMasterId; public int Id { get; private set; } public string QuestNameTextId { get; private set; } public int StageId { get; private set; } public string ClearVoiceId { get; private set; } public int PlayerSkin { get; private set; } public long PlayerEmblemId { get { if (_playerEmblemId == -1) { return PlayerStaticData.UserEmblemID; } return _playerEmblemId; } } public int PlayerDegreeId { get { if (_playerDegreeId == -1) { return PlayerStaticData.UserDegreeID; } return _playerDegreeId; } } public int EnemySkin { get; private set; } public int EnemyEmblemId { get; private set; } public int EnemyDegreeId { get; private set; } public PuzzleBattleMasterData BattleData { get; private set; } public void ReadCsvColumns(string[] columns) { int num = 0; Id = int.Parse(columns[num]); num++; QuestNameTextId = columns[num]; num++; StageId = int.Parse(columns[num]); num++; ClearVoiceId = columns[num]; num++; PlayerSkin = int.Parse(columns[num]); num++; _playerEmblemId = (string.IsNullOrEmpty(columns[num]) ? (-1) : int.Parse(columns[num])); num++; _playerDegreeId = (string.IsNullOrEmpty(columns[num]) ? (-1) : int.Parse(columns[num])); num++; EnemySkin = int.Parse(columns[num]); num++; EnemyEmblemId = (string.IsNullOrEmpty(columns[num]) ? 100000000 : int.Parse(columns[num])); num++; EnemyDegreeId = (string.IsNullOrEmpty(columns[num]) ? 300003 : int.Parse(columns[num])); num++; _puzzleBattelMasterId = int.Parse(columns[num]); num++; } public void InitializeBattleMasterData(List list) { BattleData = list.Find((PuzzleBattleMasterData data) => data.Id == _puzzleBattelMasterId); } }