using System.Collections.Generic; using Wizard.Battle.Player.ClassCharacter; namespace Wizard; public class HighRankEffectInfo { public string Prefab = ""; public int Delay; public int Layer; public List Motions = new List(); public string TargetBoneName = ""; public bool IsTrackRotation; public bool IsEffectMotion(ClassCharaPrm.MotionType motion) { if (HighRankSpineClassCharacter.IsEvolveMotion(motion)) { if (Motions.Count != 0) { return Motions.Contains("extra"); } return true; } return Motions.Contains(motion.ToString()); } }