using System.Collections; using System.Collections.Generic; using Cute; using UnityEngine; namespace Wizard; public class Field1009 : BackGroundBase { private const string MONITOR_TEXTURE_NAME = "tx_bf_1009_01_monitor_d"; private readonly string[] MONITOR_OBJECT_PATH_LIST = new string[6] { "md_bf_1009_01_main/monitor_set/monitor08", "md_bf_1009_01_main/monitor_set/monitor09", "md_bf_1009_01_main/monitor_set/monitor10", "md_bf_1009_01_main/monitor_set/monitor11", "md_bf_1009_01_main/monitor_set/monitor12", "md_bf_1009_01_main/monitor_set/monitor13" }; public override int FieldId => 1009; public Field1009(string bgmId = "NONE") : base(bgmId) { } protected override List CollectAdditionalAssets() { return new List { Toolbox.ResourcesManager.GetAssetTypePath("tx_bf_1009_01_monitor_d", ResourcesManager.AssetLoadPathType.Uilang3DField) }; } protected override void BattleFieldBuild() { BattleCoroutine.GetInstance().StartCoroutine(BackGroundBase.ObjectChecker(0.5f, _str3DFieldPath, delegate { base.Field = GameObject.Find(_str3DFieldPath); base.Field.transform.parent = GameMgr.GetIns().m_GameManagerObj.transform; GimicAudioList = base.Field.GetComponent().GimicAudioList; _fieldModel = base.Field.transform.Find("md_bf_1009_root").gameObject; _fieldObjDictionary.Add("door", _fieldModel.transform.Find("md_bf_1009_01_door").gameObject); m_FieldAnimatorDictionary.Add("door", _fieldObjDictionary["door"].GetComponent()); string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath("tx_bf_1009_01_monitor_d", ResourcesManager.AssetLoadPathType.Uilang3DField, isfetch: true); Texture texture = Toolbox.ResourcesManager.LoadObject(assetTypePath) as Texture; if (texture != null) { for (int i = 0; i < MONITOR_OBJECT_PATH_LIST.Length; i++) { MeshRenderer component = _fieldModel.transform.Find(MONITOR_OBJECT_PATH_LIST[i]).GetComponent(); if (component != null) { component.material.SetTexture("_MainTex", texture); } } } List list = new List(_fieldObjDictionary.Keys); List list2 = new List(); for (int j = 0; j < _fieldObjDictionary.Count; j++) { list2.Add(_fieldObjDictionary[list[j]]); } GameMgr.GetIns().GetEffectMgr().SetUIParticleShader(list2, delegate { base.SetShaderGlobalColorBG = base.Field.transform.Find("SetMaterialColorBGManager").GetComponent(); base.IsLoadDone = true; }, isBattle: true, isField: true); })); } public override void StartFieldSetEffect(Vector3 pos) { GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_SET_1009, pos); } public override void StartFieldTapEffect(int areaId, Vector3 pos) { base.StartFieldTapEffect(areaId, pos); if (areaId == 1) { GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_1009_1, pos); } } protected override IEnumerator RunFieldOpening() { GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_appear_1", "se_field_" + _str3DFieldNo, 0f, 0L); m_FieldAnimatorDictionary["door"].SetTrigger("Open"); _battleCamera.Camera.transform.localPosition = new Vector3(1885f, 0f, -150f); _battleCamera.Camera.transform.localRotation = Quaternion.Euler(new Vector3(0f, -85f, 90f)); Vector3[] bezierQuad = MotionUtils.GetBezierQuad(new Vector3(1885f, 0f, -150f), new Vector3(300f, 0f, 100f), new Vector3(-596f, 0f, -170f), 10); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("path", bezierQuad, "movetopath", false, "time", 1.7f, "delay", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", new Vector3(0f, -103f, 90f), "time", 1.7f, "delay", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad)); yield return new WaitForSeconds(2f); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", _battleCamera.BattleCameraPos, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", _battleCamera.BattleCameraRot, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo)); yield return new WaitForSeconds(0f); } protected override IEnumerator RunFieldShake() { yield return null; } }