using UnityEngine; namespace Wizard; public class ExchangeConfirmDialog : MonoBehaviour { [SerializeField] private UILabel _exchangeConfirmLabelMainFirst; [SerializeField] private UILabel _exchangeConfirmLabelMainSecond; [SerializeField] private UILabel _exchangeConfirmLabelSub; public void SetText(string mainTextFirst, string mainTextSecond, string subText) { _exchangeConfirmLabelMainFirst.text = mainTextFirst; _exchangeConfirmLabelMainSecond.text = mainTextSecond; _exchangeConfirmLabelSub.text = subText; } }