using UnityEngine; namespace Wizard; public class DialogItemPurchase : MonoBehaviour { [SerializeField] private ItemPurchase itemPurchaseOriginal; public void CreateItemPurcahseDialog() { ItemPurchase itemPurchase = Object.Instantiate(itemPurchaseOriginal); itemPurchase.Init(delegate { DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose(); dialogBase.SetSize(DialogBase.Size.XL); dialogBase.SetObj(itemPurchase.gameObject); dialogBase.SetTitleLabel(Data.SystemText.Get("Shop_0128")); dialogBase.SetButtonLayout(DialogBase.ButtonLayout.CloseBtn); }); } }