using System.Collections.Generic; using UnityEngine; using Wizard.Scripts.Network.Data.TaskData.SkinPurchase; namespace Wizard; public class ClassSkinDetailWindow : MonoBehaviour { [SerializeField] private SkinProductDetail _skinProductDetail; [SerializeField] private UILabel _labelSingleProductName; [SerializeField] private UILabel _labelMultiProductName; [SerializeField] private UISprite _spriteClassColorIcon; [SerializeField] private UILabel _labelCV; [SerializeField] private UIButton _buttonVoice; public void SetMultiData(SkinSeriesPurchaseInfo seriesInfo) { _skinProductDetail.SetMultiProductDetail(seriesInfo); _labelSingleProductName.gameObject.SetActive(value: false); _labelMultiProductName.gameObject.SetActive(value: true); _labelCV.gameObject.SetActive(value: false); _labelMultiProductName.text = seriesInfo.saleInfo.name; } public void SetSingleData(SkinProductInfo productInfo, List loadedVoiceList) { _skinProductDetail.SetSingleProductDetail(productInfo, productInfo.description); _labelSingleProductName.gameObject.SetActive(value: true); _labelMultiProductName.gameObject.SetActive(value: false); _labelCV.gameObject.SetActive(value: true); ClassCharacterMasterData charaPrmBySkinId = GameMgr.GetIns().GetDataMgr().GetCharaPrmBySkinId(productInfo.leader_skin_id); _labelSingleProductName.text = productInfo.saleInfo.name; ClassCharaPrm.SetClassLabelSetting(_labelSingleProductName, charaPrmBySkinId.ClassColorId); _spriteClassColorIcon.spriteName = ClassCharaPrm.GetIconSpriteName(charaPrmBySkinId.clan); _labelCV.text = productInfo.cv_name; _buttonVoice.onClick.Clear(); _buttonVoice.onClick.Add(new EventDelegate(delegate { if (Data.Master._emotionDic.ContainsKey(productInfo.leader_skin_id.ToString())) { GameMgr.GetIns().GetSoundMgr().PlayVoice(ClassCharaPrm.EmotionType.LEADER_SELECT, productInfo.leader_skin_id, loadedVoiceList); } })); } }