using System.Collections.Generic; using Wizard.Battle.Recovery; namespace Wizard; public class BossRushBattleData { public int QuestStageId { get; private set; } public int Battle3dFieldID { get; private set; } public string BgmId { get; private set; } public int CharaId { get; private set; } public int EnemyAiId { get; private set; } public int EmblemId { get; private set; } public int DegreeId { get; private set; } public int PlayerEmotionOverride { get; private set; } public int EnemyEmotionOverride { get; private set; } public bool IsMockBattle { get; private set; } public int RecoveryPointWhenFinish { get; private set; } public List PlayerSkillList { get; private set; } public BossRushSpecialSkill EnemySkill { get; private set; } public int MaxBattleCount { get; } public int CurrentWinCount { get; } public BossRushBattleData(BossRushLobbyBossData bossData, List playerSkillList, BossRushSpecialSkill enemySkill, BossRushLobbyData lobbyData) { QuestStageId = bossData.QuestStageId; Battle3dFieldID = bossData.Battle3dFieldId; BgmId = bossData.BgmId; CharaId = bossData.CharacterId; EnemyAiId = bossData.AI; EmblemId = (int)bossData.EmblemId; DegreeId = (int)bossData.DegreeId; RecoveryPointWhenFinish = bossData.RecoveryPoint; PlayerSkillList = playerSkillList; EnemySkill = enemySkill; MaxBattleCount = lobbyData.BossDataList.Count; CurrentWinCount = lobbyData.WinCount; } public BossRushBattleData(QuestBossData bossData, List playerSkillList, BossRushSpecialSkill enemySkill) { QuestStageId = bossData.StageId; Battle3dFieldID = bossData.Battle3dFieldId; BgmId = bossData.BgmId; CharaId = bossData.CharacterId; EnemyAiId = bossData.AI; EmblemId = (int)bossData.EmblemId; DegreeId = (int)bossData.DegreeId; RecoveryPointWhenFinish = bossData.RecoveryPoint; PlayerSkillList = playerSkillList; EnemySkill = enemySkill; } public BossRushBattleData(SetupConditionInfo setupInfo) { QuestStageId = setupInfo.QuestStageId; Battle3dFieldID = setupInfo.BackGroundId; BgmId = setupInfo.BgmId; CharaId = setupInfo.EnemyInfo.CharaId; EnemyAiId = setupInfo.QuestEnemyAiId; EmblemId = setupInfo.QuestEnemyEmblemId; DegreeId = setupInfo.QuestEnemyDegreeId; RecoveryPointWhenFinish = setupInfo.RecoveryPoint; PlayerSkillList = setupInfo.QuestPlayerSkillList; EnemySkill = setupInfo.QuestEnemySkill; MaxBattleCount = setupInfo.QuestMaxBattleCount; CurrentWinCount = setupInfo.QuestCurrentWinCount; } }