namespace Wizard; public class BattlePlayerPair : BattlePlayerReadOnlyInfoPair { public BattlePlayerBase Self { get; protected set; } public BattlePlayerBase Opponent { get; protected set; } public BattlePlayerPair(BattlePlayerBase self, BattlePlayerBase opponent) : base(self, opponent) { Self = self; Opponent = opponent; } public BattlePlayerPair VirtualClone(CloneActualFlags cloneFlags) { BattlePlayerBase battlePlayerBase = Self.CreateVirtualPlayer(); BattlePlayerBase battlePlayerBase2 = Opponent.CreateVirtualPlayer(); battlePlayerBase.SetupClone(Self, battlePlayerBase2, cloneFlags); battlePlayerBase2.SetupClone(Opponent, battlePlayerBase, cloneFlags); battlePlayerBase.Setup(battlePlayerBase2); battlePlayerBase2.Setup(battlePlayerBase); return new BattlePlayerPair(battlePlayerBase, battlePlayerBase2); } }