using System.Collections.Generic; using System.Linq; namespace Wizard; public class BattlePassUtility { public static int BattlePassMaxLevel = BattlePassLevelInfoList.Keys.Max(); private static Dictionary BattlePassLevelInfoList => Data.Load.data.BattlePassLevelInfoList; public static int BattlePassMaxPoint => BattlePassLevelInfoList[BattlePassMaxLevel].RequiredPoint; public static int NextLevelRequiredPoint(int level) { if (level != BattlePassMaxLevel) { return BattlePassLevelInfoList[level + 1].RequiredPoint - BattlePassLevelInfoList[level].RequiredPoint; } return 0; } }