using System.Collections.Generic; namespace Wizard; public class AllyPlayBonusRatePolicyCollection : AIPolicyCollection { public float GetAllyPlayBonusRate(AIVirtualCard playCard, List playPtn, AISituationInfo situation) { if (!base.HasPolicy) { return 1f; } float num = 1f; AIVirtualField selfField = playCard.SelfField; AIVirtualCard allyClass = selfField.AllyClass; for (int i = 0; i < base.PolicyList.Count; i++) { AIPolicyData aIPolicyData = base.PolicyList[i]; if (aIPolicyData.Argument is AIOtherPlayBonusRate && aIPolicyData.CheckCondition(allyClass, playPtn, selfField, situation)) { AIOtherPlayBonusRate aIOtherPlayBonusRate = aIPolicyData.Argument as AIOtherPlayBonusRate; num *= aIOtherPlayBonusRate.GetBonusRate(allyClass, playCard, playPtn, situation); } } return num; } }