using System.Collections.Generic; namespace Wizard; public static class AIWhiteRitualSimulationUtility { public static void SimulateStack(AIVirtualCard stackOwner, AIVirtualField field, AISituationInfo situation, int defaultStack) { int num = defaultStack; List list = (stackOwner.IsAlly ? field.AllyInplayCards : field.EnemyInplayCards); if (list == null || list.Count <= 0) { stackOwner.SetWhiteRitual(num); return; } for (int i = 0; i < list.Count; i++) { AIVirtualCard aIVirtualCard = list[i]; if (!aIVirtualCard.IsDead && aIVirtualCard.IsAmulet && aIVirtualCard.IsStackWhiteRitual && aIVirtualCard.WhiteRitualCount > 0 && !aIVirtualCard.IsSameCard(stackOwner)) { aIVirtualCard.RemoveCard(situation, AIRemovalType.Banish, isFromSkill: true); if (aIVirtualCard.IsDead) { num += aIVirtualCard.WhiteRitualCount; } } } stackOwner.SetWhiteRitual(num); } public static bool AddWhiteRitualTargetCard(int count, AIVirtualCard target) { if (target == null) { AIConsoleUtility.LogError("AddWhiteRitualTargetCard : target is missing!"); return false; } return target.AddWhiteRitual(count); } public static void AddWhiteRitualSingle(int count, List targets) { if (targets == null || targets.Count <= 0) { AIConsoleUtility.LogError("AddWhiteRitualSingle : target is missing!"); return; } for (int i = 0; i < targets.Count; i++) { AIVirtualCard aIVirtualCard = targets[i]; if (!aIVirtualCard.IsIndependent && aIVirtualCard.WhiteRitualCount > 0 && AddWhiteRitualTargetCard(count, aIVirtualCard)) { break; } } } }