using System.Collections.Generic; namespace Wizard; public class AIWhenPlaySelect : AIWhenPlayTagArgument { private AISelectLogicArgumentBase _selectLogicArg; protected override bool _isSelectCountImplemented => true; public override bool IsImmediate => true; protected override int SELECT_COUNT_OFFSET => 1; public AIWhenPlaySelect(string text) : base(text) { } protected override void InitExpressions(string text) { List list = AIPlayTagInitializingUtility.SplitTagText(text); if (list.Count == 0) { AIConsoleUtility.LogError($"{GetType()} のargが不足しています。/n{text}"); base.InitExpressions(text); } else { base.InitExpressions(list[0]); _selectLogicArg = AISelectLogicSimulationUtility.CreateSelectLogicArgument(list[1]); } } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { if (situation != null && situation.IsTargetExists(base.SelectType)) { return; } if (_selectLogicArg == null) { AIConsoleUtility.LogError($"{GetType()} error!! _selectLogicArg is null"); return; } List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0) { int selectCount = GetSelectCount(tagOwner, field, playPtn, situation); _selectLogicArg.SetSelectTarget(targetsFromField, selectCount, tagOwner, field, base.SelectType, playPtn, situation); } } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[2] { AIScriptTokenArgType.TARGET_SELECT, AIScriptTokenArgType.SECOND_TARGET_SELECT }; } }