using System.Collections.Generic; namespace Wizard; public class AIWhenPlayRecoverAttackableCount : AIWhenPlayTagArgument { protected override bool _isSelectCountImplemented => true; public AIWhenPlayRecoverAttackableCount(string text) : base(text) { } protected override List GetCandidateRange(AIVirtualField field) { return field.CardListSet.BothClassAndInplayCards; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0 && base.SelectType == AIScriptTokenArgType.TARGET_SELECT) { ExecuteTargetSelectRecoverAttackableCount(targetsFromField, tagOwner, field, playPtn, situation); } } private void ExecuteTargetSelectRecoverAttackableCount(List targets, AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation) { if (situation != null && situation.IsTargetExists(base.SelectType)) { AIRecoverAttackableCountUtility.RecoverAttackableCountTarget(base.SelectType, situation); return; } int selectCount = GetSelectCount(tagOwner, field, playPtn, situation); AIRecoverAttackableCountUtility.RecoverAttackableCountTargetPrediction(targets, selectCount); } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.TARGET_SELECT }; } }