using System.Collections.Generic; namespace Wizard; public class AIWhenPlayChangeClass : AIWhenPlayTagArgument { private CardBasePrm.ClanType _classType; private const int CLASS_TYPE_OFFSET = 1; protected override int SELECT_TYPE_OFFSET => 2; public AIWhenPlayChangeClass(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); _classType = AIPlayTagInitializingUtility.CreateClassType(_exprList[_exprList.Count - 1]); } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0) { switch (base.SelectType) { case AIScriptTokenArgType.ALL_SELECT: AIChangeClassSimulationUtility.ChangeClassAll(targetsFromField, _classType); break; case AIScriptTokenArgType.TARGET_SELECT: ExecuteTargetSelectChangeClass(targetsFromField, situation); break; } } } private void ExecuteTargetSelectChangeClass(List candidates, AISituationInfo situation) { if (situation != null && situation.IsTargetExists(base.SelectType)) { AIChangeClassSimulationUtility.ChangeClassTarget(candidates, _classType, base.SelectType, situation); } } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[2] { AIScriptTokenArgType.ALL_SELECT, AIScriptTokenArgType.TARGET_SELECT }; } }