namespace Wizard; public static class AIVirtualTurnEndSimulator { public static void TurnEnd(AIVirtualTurnEndInfo situation, AIVirtualField field) { if (situation.ActionType != AIOperationType.TURNEND) { AIConsoleUtility.LogError("AIVirtualTurnEndSimulator:TurnEnd() error!! situation is not [TURNEND] ActionType!!!!!"); return; } for (int i = 0; i < field.CardListSet.BothClassAndInplayCards.Count; i++) { AIVirtualCard aIVirtualCard = field.CardListSet.BothClassAndInplayCards[i]; if (!aIVirtualCard.IsDead) { aIVirtualCard.CallOnAfterBattleSimulation(situation); } } situation.ExecuteAllSkillProcess(); field.TagPreprocessContainer.SimulateAllTurnEndInfo(situation.Actor.IsAlly, situation); } }