namespace Wizard; public class AIVirtualTargetSelectAction : AIVirtualActionInfo { public bool forceLethalMode { get; set; } public bool IsChoiceBrave { get { if (base.ActionType == AIOperationType.PLAY && Data.CurrentFormat == Format.Avatar) { return CardMaster.IsChoiceBraveCardCheck(base.Actor.BaseId); } return false; } } public AIVirtualTargetSelectAction(AIVirtualCard sourceCard, AIVirtualCard original, AIOperationType operationType, AIVirtualCard target = null, AIVirtualCard secondTarget = null) : base(sourceCard, operationType, null) { base.OriginalCard = original; SelectedTargets = new AISelectedTargetInfoSet(); if (target != null) { SelectedTargets.Set(new AISelectedTargetInfo(target, TargetSelectType.Default), 0); } if (secondTarget != null) { SelectedTargets.Set(new AISelectedTargetInfo(secondTarget, TargetSelectType.Default), 1); } } public AIVirtualTargetSelectAction(AIVirtualCard actor, AIVirtualCard original, AIOperationType operationType, AISelectedTargetInfoSet selectedTargetList) : base(actor, operationType, selectedTargetList) { base.OriginalCard = original; } public bool IsChoiceAndChangeActor(AIVirtualField field) { if (!AIChoiceTransformUtility.IsChoiceTransform(field, this)) { return IsChoiceBrave; } return true; } public override ulong GetHash() { return base.GetHash() * 320041; } }