using System.Collections.Generic; namespace Wizard; public class AIVirtualCardStatusInfo { public AIVirtualCard BaseCard { get; private set; } public int Attack { get; private set; } public int Life { get; private set; } public float ValueWhenDestroyed { get; private set; } public AIVirtualCardStatusInfo(AIVirtualCard card, int attack, int life) { BaseCard = card; Attack = attack; Life = life; ValueWhenDestroyed = 0f; } public void CalculateCardValueWhenDestroyed(List playPtn, AISituationInfo situation) { int attack = BaseCard.Attack; int life = BaseCard.Life; BaseCard.Attack = Attack; BaseCard.Life = Life; ValueWhenDestroyed = BaseCard.EvaluateValueOnField(playPtn, situation, useStyle: true) - BaseCard.GetAllBreakBonus(playPtn, useIgnoreInBattle: false) - BaseCard.GetAllLeaveBonus(playPtn, useIgnoreInBattle: false); BaseCard.Attack = attack; BaseCard.Life = life; } public void ModifyStatus(int attack, int life) { Attack = attack; Life = life; } }