using System.Collections.Generic; namespace Wizard; public class AITurnStartShield : AITurnStartBarrierBase { protected override int _stopTimingOffset => 2; protected override int _defaultDamageTypeOffset => 3; public AITurnStartShield(string text) : base(text) { } protected override void GiveBarrierToAllTargets(List targets, AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation) { AIBarrierSimulationUtility.AddShieldToAll(targets, tagOwner, field, _damageType, _stopTiming); } }