using System.Collections.Generic; namespace Wizard; public class AITurnStartDamage : AITurnStartTagArgument { private AIPolishConvertedExpression _damageAmount; private AIPolishConvertedExpression _damageCount; private const int DAMAGE_AMOUNT_ARG_OFFSET = 3; private const int DAMAGE_COUNT_ARG_OFFSET = 2; protected override int SELECT_TYPE_OFFSET => 4; public AITurnStartDamage(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); _damageAmount = _exprList[_exprList.Count - 3]; _damageCount = _exprList[_exprList.Count - 2]; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField == null || targetsFromField.Count <= 0) { return; } int damageAmount = GetDamageAmount(tagOwner, field, playPtn, situation); int damageCount = GetDamageCount(tagOwner, field, playPtn, situation); switch (base.SelectType) { case AIScriptTokenArgType.ALL_SELECT: { for (int j = 0; j < damageCount; j++) { AIDamageSimulationUtility.DamageAll(targetsFromField, tagOwner, field, damageAmount, situation); } break; } case AIScriptTokenArgType.RANDOM_SELECT: { for (int i = 0; i < damageCount; i++) { AIDamageSimulationUtility.DamageRandom(targetsFromField, tagOwner, field, damageAmount, situation); } break; } } } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[2] { AIScriptTokenArgType.ALL_SELECT, AIScriptTokenArgType.RANDOM_SELECT }; } private int GetDamageAmount(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation) { if (_damageAmount == null) { AIConsoleUtility.LogError("AITurnStartDamage.GetDamageAmount() error!! _damageAmount is null"); return 0; } return (int)_damageAmount.EvalArg(tagOwner, playPtn, field, situation); } private int GetDamageCount(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation) { if (_damageAmount == null) { AIConsoleUtility.LogError("AITurnStartDamage.GetDamageCount() error!! _damageAmount is null"); return 0; } return (int)_damageCount.EvalArg(tagOwner, playPtn, field, situation); } }