using System.Collections.Generic; namespace Wizard; public class AITurnEndHeal : AIFiltersAndSelectTypeArgument, IAITurnEndArgument { private readonly int HEAL_AMOUNT_OFFSET = 2; private readonly int IS_ALLY_TURN_OFFSET = 1; public AIPolishConvertedExpression Heal { get; private set; } public bool IsAllyTurn { get; private set; } protected override int SELECT_TYPE_OFFSET => 3; public AITurnEndHeal(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); IsAllyTurn = TurnEndTagCollection.IsAllyTurn(_exprList, GetType(), _exprList.Count - IS_ALLY_TURN_OFFSET); int count = _exprList.Count; Heal = _exprList[count - HEAL_AMOUNT_OFFSET]; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { base.Execute(tagOwner, field, playPtn, situation); List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0) { int heal = (int)Heal.EvalArg(tagOwner, playPtn, field, situation); AIScriptTokenArgType selectType = base.SelectType; if (selectType != AIScriptTokenArgType.RANDOM_SELECT && selectType == AIScriptTokenArgType.ALL_SELECT) { AISkillSimulationUtility.HealAll(targetsFromField, field, heal, playPtn, situation); } } } public float CalculateThreaten(AIVirtualCard tagOwner, ref Tuple[] allInplayStatusList) { return 0f; } public override List GetFilteredTargets(List candidates, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation, bool isBlockDead = true) { return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective: false, isBlockDead); } }