using System.Collections.Generic; namespace Wizard; public class AISummonDestroy : AIFiltersArgument { private AIPolishConvertedExpression _destroyCount; private const int DESTROY_COUNT_ARG_OFFSET = 1; public AIScriptTokenArgType SelectType { get; private set; } protected int SELECT_TYPE_OFFSET => 2; protected override int NON_FILTER_FIRST_OFFSET => SELECT_TYPE_OFFSET; public AISummonDestroy(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); _destroyCount = _exprList[_exprList.Count - 1]; SelectType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - SELECT_TYPE_OFFSET], base.LegalSelectTypes); } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField == null || targetsFromField.Count <= 0) { return; } int num = (int)_destroyCount.EvalArg(tagOwner, playPtn, field, situation); if (num > 0) { switch (SelectType) { case AIScriptTokenArgType.RANDOM_SELECT: case AIScriptTokenArgType.RANDOM_MULTI_SELECT: AISkillSimulationUtility.DestroyRandom(targetsFromField, tagOwner, field, playPtn, situation, num); break; case AIScriptTokenArgType.OLDEST_SELECT: AISkillSimulationUtility.DestroyOldest(targetsFromField, field, situation, num); break; } } } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[3] { AIScriptTokenArgType.RANDOM_SELECT, AIScriptTokenArgType.RANDOM_MULTI_SELECT, AIScriptTokenArgType.OLDEST_SELECT }; } }