using System.Collections.Generic; namespace Wizard; public class AISummonDamage : AIFiltersArgument { private const int DAMAGE_OFFSET = 1; private const int SELECT_TYPE_OFFSET = 2; public AIScriptTokenArgType SelectType { get; private set; } public AIPolishConvertedExpression Damage { get; private set; } protected override int NON_FILTER_FIRST_OFFSET => 2; public AISummonDamage(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); AIPolishConvertedExpression arg = _exprList[_exprList.Count - 2]; AIScriptTokenArgType selectType = AIScriptTokenArgType.NONE; if (!IsLegalSelectType(arg, out selectType)) { SelectType = AIScriptTokenArgType.ALL_SELECT; } else { SelectType = selectType; } Damage = _exprList[_exprList.Count - 1]; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { if (situation == null || situation.Actor == null) { return; } List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0) { int damage = (int)Damage.EvalArg(tagOwner, playPtn, field, situation); if (SelectType == AIScriptTokenArgType.ALL_SELECT) { AIDamageSimulationUtility.DamageAll(targetsFromField, tagOwner, field, damage, situation); } else if (SelectType == AIScriptTokenArgType.RANDOM_SELECT) { AIDamageSimulationUtility.DamageRandom(targetsFromField, tagOwner, field, damage, situation); } } } }