using System.Collections.Generic; namespace Wizard; public class AIOtherEvoAddCemetery : AIOtherEvoTagArgument { private AIPolishConvertedExpression _addCemeteryCount; private const int COUNT_ARG_INDEX = 1; protected override int SELECT_TYPE_ARG_OFFSET => -1; protected override int NON_FILTER_FIRST_OFFSET => 1; public AIOtherEvoAddCemetery(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); _addCemeteryCount = _exprList[_exprList.Count - 1]; } protected override void InitializeSelectType() { base.SelectType = AIScriptTokenArgType.ALL_SELECT; } public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation) { return false; } protected override void RunTagMethod(List targets, AIVirtualField field, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { base.RunTagMethod(targets, field, tagOwner, playPtn, situation); int count = (int)_addCemeteryCount.EvalArg(tagOwner, playPtn, field, situation); field.VirtualCemetery.AddCemetery(count, tagOwner.IsAlly); } }