using System.Collections.Generic; namespace Wizard; public static class AINotBeAttackedSimulationUtility { public static void GiveNotBeAttackedToAll(List targets) { for (int i = 0; i < targets.Count; i++) { AIVirtualCard aIVirtualCard = targets[i]; if (!aIVirtualCard.IsIndependent) { aIVirtualCard.NotBeAttacked(); } } } public static void GiveNotBeAttackedToTargeted(AISituationInfo situation, AIScriptTokenArgType whichTarget) { AISelectedTargetInfo situationTarget = situation.GetSituationTarget(whichTarget); if (situationTarget == null || !situationTarget.HasTarget) { AIConsoleUtility.LogError("GiveNotBeAttackedToTargeted error! No target!"); } else { GiveNotBeAttackedToAll(situationTarget.Targets); } } }