using System.Collections.Generic; namespace Wizard; public class AILeaveBanish : AIFiltersAndSelectTypeArgument { public AILeaveBanish(string text) : base(text) { } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0) { if (base.SelectType == AIScriptTokenArgType.ALL_SELECT) { AIBanishSimulationUtility.BanishAll(targetsFromField, situation); } else if (base.SelectType == AIScriptTokenArgType.RANDOM_SELECT) { AIBanishSimulationUtility.BanishRandom(targetsFromField, tagOwner, field, playPtn, situation); } } } protected override List GetCandidateRange(AIVirtualField field) { return field.CardListSet.BothInplayCards; } }