using System.Collections.Generic; namespace Wizard; public class AIHealBuff : AITriggerAndTargetFiltersTagBase { private const int LIFE_OFFSET = 1; private const int ATTACK_OFFSET = 2; private const int SELECT_TYPE_OFFSET = 3; public AIScriptTokenArgType SelectType { get; private set; } public AIPolishConvertedExpression Attack { get; private set; } public AIPolishConvertedExpression Life { get; private set; } public AIHealBuff(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); AIPolishConvertedExpression arg = _exprList[_exprList.Count - 3]; AIScriptTokenArgType selectType = AIScriptTokenArgType.NONE; if (!IsLegalSelectType(arg, out selectType)) { SelectType = AIScriptTokenArgType.ALL_SELECT; } else { SelectType = selectType; } Attack = _exprList[_exprList.Count - 2]; Life = _exprList[_exprList.Count - 1]; } protected override void RunTagMethod(List targets, AIVirtualField field, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { base.RunTagMethod(targets, field, tagOwner, playPtn, situation); if (targets != null && targets.Count > 0) { AIBuffExecutingInfo_old buffExecutingInfo_old = AIBuffSimulationUtility.GetBuffExecutingInfo_old(tagOwner, field, situation, playPtn, Attack, Life); if (SelectType == AIScriptTokenArgType.ALL_SELECT) { AIBuffSimulationUtility.BuffAll_old(targets, field, buffExecutingInfo_old, isTemp: false, playPtn, situation); } else if (SelectType == AIScriptTokenArgType.RANDOM_SELECT) { AIBuffSimulationUtility.BuffRandom_old(targets, field, playPtn, situation, buffExecutingInfo_old, isTemp: false); } } } protected override List GetFilteredTargets(List candidates, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation, bool isBlockDead = true) { bool isAttackEffective = !Attack.IsZeroOrNone(); return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.TargetFilters, playPtn, situation, isAttackEffective, isBlockDead); } protected override List GetCandidateRange(AIVirtualField field) { return field.CardListSet.AllReferableCards; } }