using System.Collections.Generic; namespace Wizard; public class AIEvolvedSkill : AIScriptArgumentExpressions { private readonly int SKILL_TYPE_ARG_INDEX; public AIScriptTokenArgType SkillType { get; private set; } public AIEvolvedSkill(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); if (_exprList.Count > 0) { AIScriptTokenBase aIScriptTokenBase = _exprList[SKILL_TYPE_ARG_INDEX].TokenList[0]; if (aIScriptTokenBase is AIScriptArgumentToken) { SkillType = ((AIScriptArgumentToken)aIScriptTokenBase).ArgumentType; } else { SkillType = AIScriptTokenArgType.NONE; } } } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { base.Execute(tagOwner, field, playPtn, situation); AISkillSimulationUtility.GiveSkill(tagOwner, field, SkillType); } }