using System.Collections.Generic; using System.Linq; namespace Wizard; public class AIEvoGiveBasicSkill : AIEvoTagArgument { private readonly AIScriptTokenArgType _skillType; public AIEvoGiveBasicSkill(string text, AIScriptTokenArgType skillType) : base(text) { _skillType = skillType; RegisterDefaultTargetFiltersBySkillType(); } protected override void InitExpressions(string text) { base.InitExpressions(text); } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0) { switch (base.SelectType) { case AIScriptTokenArgType.ALL_SELECT: AISkillSimulationUtility.GiveSkillToAll(targetsFromField, field, _skillType); break; case AIScriptTokenArgType.TARGET_SELECT: case AIScriptTokenArgType.SECOND_TARGET_SELECT: { int selectCount = GetSelectCount(tagOwner, field, playPtn, situation); AISkillSimulationUtility.ExecuteTargetSelectGiveSkill(targetsFromField, tagOwner, field, playPtn, situation, _skillType, base.SelectType, selectCount); break; } default: AIConsoleUtility.LogError("AIEvoGiveBasicSkill SelectType Error!! SelectType cannot be " + base.SelectType); break; } } } public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation) { return false; } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[3] { AIScriptTokenArgType.ALL_SELECT, AIScriptTokenArgType.TARGET_SELECT, AIScriptTokenArgType.SECOND_TARGET_SELECT }; } private void RegisterDefaultTargetFiltersBySkillType() { AIScriptTokenArgType skillType = _skillType; if ((uint)(skillType - 33) <= 1u || skillType == AIScriptTokenArgType.GUARD) { AIScriptArgumentToken followerToken = new AIScriptArgumentToken(AIScriptTokenArgType.FOLLOWER, isNot: false); if (base.Filters == null || !base.Filters.Any((AIScriptTokenBase f) => f.IsEqual(followerToken))) { base.Filters = AIParamQuery.AddElementToList(followerToken, base.Filters); } } } protected override List GetBaseFilteringCards(List candidates, AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation, bool isBlockDead) { return AIFilteringUtility.FilteringForFollowerOnly(candidates, tagOwner, base.Filters, playPtn, situation, isBlockDead); } protected override List GetCandidateRange(AIVirtualField field) { return field.CardListSet.AllReferableCards; } }