using System.Collections.Generic; namespace Wizard; public class AIEvoDamage : AIEvoTagArgument { private AIPolishConvertedExpression _damage; private AIPolishConvertedExpression _count; private readonly int COUNT_ARG_OFFSET = 1; private readonly int DAMAGE_ARG_OFFSET = 2; private int _countTemp; protected override int SELECT_TYPE_OFFSET => 3; public AIEvoDamage(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); _damage = _exprList[_exprList.Count - DAMAGE_ARG_OFFSET]; _count = _exprList[_exprList.Count - COUNT_ARG_OFFSET]; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField == null || targetsFromField.Count <= 0) { return; } int num = (int)_damage.EvalArg(tagOwner, playPtn, field, situation); int num2 = (int)_count.EvalArg(tagOwner, playPtn, field, situation); switch (base.SelectType) { case AIScriptTokenArgType.ALL_SELECT: { for (int j = 0; j < num2; j++) { AIDamageSimulationUtility.DamageAll(targetsFromField, tagOwner, field, num, situation); } break; } case AIScriptTokenArgType.RANDOM_SELECT: { for (int i = 0; i < num2; i++) { AIDamageSimulationUtility.DamageRandom(targetsFromField, tagOwner, field, num, situation); } break; } case AIScriptTokenArgType.RANDOM_MULTI_SELECT: AIDamageSimulationUtility.DamageRandomMultiSelect(targetsFromField, tagOwner, field, num, num2, situation); break; case AIScriptTokenArgType.TARGET_SELECT: case AIScriptTokenArgType.SECOND_TARGET_SELECT: AIDamageSimulationUtility.ExecuteTargetSelectDamage(tagOwner, targetsFromField, field, playPtn, situation, base.SelectType, num, num2); break; case AIScriptTokenArgType.DIVIDED_SELECT: AIDamageSimulationUtility.DamageOldOrderedTargets(targetsFromField, num, tagOwner, field, playPtn, situation); break; case AIScriptTokenArgType.REVERSE_TARGET: case AIScriptTokenArgType.FIRST_SELECT: break; } } public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation) { if (candidate.IsIndependent) { return false; } AIVirtualField selfField = owner.SelfField; List bestPlayPtn = selfField.BestPlayPtn; _countTemp = (int)_count.EvalArg(owner, bestPlayPtn, selfField, situation); if (!IsCertainlyIncludeTarget(owner, candidate, situation)) { return false; } int damageAmount = (int)_damage.EvalArg(owner, bestPlayPtn, selfField, situation); return candidate.SimulateDamageAmount(damageAmount, isSkillDamage: true, owner.IsSpell) * _countTemp >= candidate.Life; } protected override bool CheckIsCandidateSelectedBySelectType(List targets, AISituationInfo situation, AIVirtualCard candidate) { if (base.SelectType == AIScriptTokenArgType.RANDOM_MULTI_SELECT) { return targets.Count <= _countTemp; } return base.CheckIsCandidateSelectedBySelectType(targets, situation, candidate); } protected override List GetBaseFilteringCards(List candidates, AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation, bool isBlockDead) { return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective: false, isBlockDead: true); } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[6] { AIScriptTokenArgType.ALL_SELECT, AIScriptTokenArgType.RANDOM_SELECT, AIScriptTokenArgType.RANDOM_MULTI_SELECT, AIScriptTokenArgType.TARGET_SELECT, AIScriptTokenArgType.SECOND_TARGET_SELECT, AIScriptTokenArgType.DIVIDED_SELECT }; } public override AIRemovalType GetRemovalType() { return AIRemovalType.Damage; } }