namespace Wizard; public class AIEmoteCmd { public ClassCharaPrm.EmotionType emoteType { get; set; } public int ID { get; set; } public int CategoryKey { get; set; } public int faceID { get; set; } public int motionID { get; set; } public string voiceID { get; set; } public string textID { get; set; } public bool isAI { get; set; } public AIEmoteCmd() { emoteType = ClassCharaPrm.EmotionType.GREET; ID = 0; CategoryKey = 0; faceID = 0; motionID = 0; voiceID = ""; textID = ""; isAI = true; } public AIEmoteCmd(AIEmoteDataAsset asset) { ID = asset.ID; CategoryKey = asset.Category; faceID = asset.FaceID; motionID = asset.MotionID; voiceID = asset.VoiceID; textID = asset.TextID; isAI = true; } public AIEmoteCmd(ClassCharaPrm.EmotionType _emoteType) { emoteType = _emoteType; ID = 0; CategoryKey = 0; faceID = 0; motionID = 0; voiceID = ""; textID = ""; isAI = true; } }