using System.Collections.Generic; namespace Wizard; public class AIDamagedDamage : AIFiltersAndSelectTypeArgument { private AIPolishConvertedExpression _damageValue; private AIPolishConvertedExpression _damageCount; private const int DAMAGE_VALUE_OFFSET = 2; private const int DAMAGE_COUNT_OFFSET = 1; protected override int SELECT_TYPE_OFFSET => 3; public AIDamagedDamage(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); _damageValue = _exprList[_exprList.Count - 2]; _damageCount = _exprList[_exprList.Count - 1]; } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[2] { AIScriptTokenArgType.ALL_SELECT, AIScriptTokenArgType.RANDOM_SELECT }; } public override List GetFilteredTargets(List candidates, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation, bool isBlockDead = true) { return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective: false, isBlockDead); } public override List GetTargetsFromField(AIVirtualCard owner, AIVirtualField field, List playPtn, AISituationInfo situation, bool isBlockDead = true) { List candidateRange = GetCandidateRange(field); return GetFilteredTargets(candidateRange, owner, playPtn, situation, isBlockDead); } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { base.Execute(tagOwner, field, playPtn, situation); List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField == null || targetsFromField.Count <= 0) { return; } int damage = GetDamage(tagOwner, field, playPtn, situation); int count = GetCount(tagOwner, field, playPtn, situation); switch (base.SelectType) { case AIScriptTokenArgType.ALL_SELECT: { for (int j = 0; j < count; j++) { AIDamageSimulationUtility.DamageAll(targetsFromField, tagOwner, field, damage, situation); } break; } case AIScriptTokenArgType.RANDOM_SELECT: { for (int i = 0; i < count; i++) { AIDamageSimulationUtility.DamageRandom(targetsFromField, tagOwner, field, damage, situation); } break; } } } private int GetDamage(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation) { if (_damageValue == null) { AIConsoleUtility.LogError("AIDamagedDamage error!! _damageValue is null"); return 0; } return (int)_damageValue.EvalArg(tagOwner, playPtn, field, situation); } private int GetCount(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation) { if (_damageCount == null) { AIConsoleUtility.LogError("AIDamagedDamage error!! _damageCount is null"); return 0; } return (int)_damageCount.EvalArg(tagOwner, playPtn, field, situation); } }