using System.Collections.Generic; namespace Wizard; public abstract class AIChangeInplayImmediateBarrierBase : AIWhenChangeInplayTagArgument { protected AIScriptTokenArgType _stopTiming; protected AIScriptTokenArgType _damageType; protected bool _isDamageTypeDefinedByMaster; protected abstract int _defaultDamageTypeOffset { get; } protected abstract int _stopTimingOffset { get; } protected override int SELECT_TYPE_OFFSET => 1 + (_isDamageTypeDefinedByMaster ? _defaultDamageTypeOffset : _stopTimingOffset); public AIChangeInplayImmediateBarrierBase(string text) : base(text, isImmediate: true) { } protected override void InitExpressions(string text) { InitExprList(text); _stopTiming = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - _stopTimingOffset]); _damageType = AIPlayTagInitializingUtility.GetDamageTypeFromExprList(_exprList[_exprList.Count - _defaultDamageTypeOffset], out _isDamageTypeDefinedByMaster); InitSelectType(); InitializeFilter(); } public override List GetFilteredTargets(List candidates, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation, bool isBlockDead = true) { return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective: false, isBlockDead); } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT }; } protected override void ChangeInplayTagStartProcess(List targets, AIVirtualField field, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { if (base.SelectType == AIScriptTokenArgType.ALL_SELECT) { GiveBarrierToAllTargets(targets, tagOwner, field, playPtn, situation); } } protected override void ChangeInplayTagStopProcess(List targets, AIVirtualField field, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { if (base.SelectType == AIScriptTokenArgType.ALL_SELECT) { DepriveBarrierFromAllTargets(targets, tagOwner, field, playPtn, situation); } } protected abstract void GiveBarrierToAllTargets(List targets, AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation); protected abstract void DepriveBarrierFromAllTargets(List targets, AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation); }