using System.Collections.Generic; namespace Wizard; public class AIBuffDamage : AITriggerAndTargetFiltersTagBase { private const int DAMAGE_ARG_OFFSET = 1; private AIPolishConvertedExpression _damageArg; public AIScriptTokenArgType SelectType { get; private set; } protected int SELECT_TYPE_OFFSET => 2; protected override int NON_FILTER_FIRST_OFFSET => 2; public AIBuffDamage(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); AIScriptTokenArgType selectType = AIScriptTokenArgType.NONE; if (IsLegalSelectType(_exprList[_exprList.Count - SELECT_TYPE_OFFSET], out selectType)) { SelectType = selectType; } _damageArg = _exprList[_exprList.Count - 1]; } protected override void RunTagMethod(List targets, AIVirtualField field, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { base.RunTagMethod(targets, field, tagOwner, playPtn, situation); if (targets != null && targets.Count > 0) { int damage = GetDamage(tagOwner, playPtn, situation); if (SelectType == AIScriptTokenArgType.ALL_SELECT) { AIDamageSimulationUtility.DamageAll(targets, tagOwner, field, damage, situation); } else if (SelectType == AIScriptTokenArgType.RANDOM_SELECT) { AIDamageSimulationUtility.DamageRandom(targets, tagOwner, field, damage, situation); } } } private int GetDamage(AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { if (_damageArg == null) { return 0; } return (int)_damageArg.EvalArg(tagOwner, playPtn, tagOwner.SelfField, situation); } protected override List GetFilteredTargets(List candidates, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation, bool isBlockDead = true) { return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.TargetFilters, playPtn, situation, isAttackEffective: false, isBlockDead); } }