using System; using Cute; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.Resource; public class RecoveryBattleResourceMgr : BattleResourceMgr { private bool _enable; public override VfxBase LoadAsset(string path, ResourcesManager.AssetLoadPathType pathType, Action action) { if (_enable) { return base.LoadAsset(path, pathType, action); } return NullVfx.GetInstance(); } public override VfxBase LoadAsset(string fullPath, Action action) { if (_enable) { return base.LoadAsset(fullPath, action); } return NullVfx.GetInstance(); } public override VfxBase LoadEffectBattle(string objectFullPath, string objectPath, string sePath) { if (_enable) { return base.LoadEffectBattle(objectFullPath, objectPath, sePath); } return NullVfx.GetInstance(); } public override VfxBase LoadAndCreateEffectBattleInstance(string objectPath, EffectMgr.EngineType engineType, string sePath, Action loadEndCallback) { if (_enable) { return base.LoadAndCreateEffectBattleInstance(objectPath, engineType, sePath, loadEndCallback); } return NullVfx.GetInstance(); } public void EnableLoadResouce() { _enable = true; } }