using System.Collections; using System.Collections.Generic; using Cute; using UnityEngine; public class SpecialArenaField : BackGroundBase { private const string TAPESTRY_OBJECT_PATH = "md_bf_arn2_01_tapestry/tapestry_big"; private const string TAPESTRY_TEXTURE_NAME = "tx_bf_arn2_01_tapestry_d"; private const string CANDLE_ROAD_EFFECT_NAME = "candle_road"; public override int FieldId => 1001; public SpecialArenaField(string bgmId = "NONE") : base(bgmId) { } protected override List CollectAdditionalAssets() { return new List { Toolbox.ResourcesManager.GetAssetTypePath("tx_bf_arn2_01_tapestry_d", ResourcesManager.AssetLoadPathType.Uilang3DField) }; } protected override void BattleFieldBuild() { BattleCoroutine.GetInstance().StartCoroutine(BackGroundBase.ObjectChecker(0.5f, _str3DFieldPath, delegate { base.Field = GameObject.Find(_str3DFieldPath); base.Field.transform.parent = GameMgr.GetIns().m_GameManagerObj.transform; GimicAudioList = base.Field.GetComponent().GimicAudioList; _fieldModel = base.Field.transform.Find("md_bf_arn2_root").gameObject; _fieldParticles = _fieldModel.transform.Find("Particles09").gameObject; _fieldObjDictionary.Add(_fieldParticles.name, _fieldParticles); ParticleSystem component = _fieldParticles.transform.Find("candle_road").GetComponent(); component.gameObject.SetActive(value: false); _fieldParticleSystemDictionary.Add("candle_road", component); SkinnedMeshRenderer skinnedMeshRenderer = _fieldModel.transform.Find("md_bf_arn2_01_tapestry/tapestry_big")?.GetComponent(); if (skinnedMeshRenderer != null) { string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath("tx_bf_arn2_01_tapestry_d", ResourcesManager.AssetLoadPathType.Uilang3DField, isfetch: true); Texture texture = Toolbox.ResourcesManager.LoadObject(assetTypePath) as Texture; if (texture != null) { skinnedMeshRenderer.material.SetTexture("_MainTex", texture); } } List list = new List(_fieldObjDictionary.Keys); List list2 = new List(); for (int i = 0; i < _fieldObjDictionary.Count; i++) { list2.Add(_fieldObjDictionary[list[i]]); } GameMgr.GetIns().GetEffectMgr().SetUIParticleShader(list2, delegate { base.SetShaderGlobalColorBG = base.Field.transform.Find("SetMaterialColorBGManager").GetComponent(); base.IsLoadDone = true; }, isBattle: true, isField: true); })); } public override void StartFieldSetEffect(Vector3 pos) { GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_SET_1001, pos); } public override void StartFieldTapEffect(int areaId, Vector3 pos) { base.StartFieldTapEffect(areaId, pos); GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_1001_1, pos); } protected override IEnumerator RunFieldOpening() { GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_appear_1", "se_field_" + _str3DFieldNo, 0f, 0L); GameObject candleRoadEffectObj = _fieldParticleSystemDictionary["candle_road"].gameObject; candleRoadEffectObj.SetActive(value: true); _battleCamera.Camera.transform.localPosition = new Vector3(3300f, -1070f, 50f); _battleCamera.Camera.transform.localRotation = Quaternion.Euler(new Vector3(-15f, -56f, 80f)); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", new Vector3(20f, -10f, -70f), "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", new Vector3(-18f, -105f, 95f), "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad)); yield return new WaitForSeconds(2f); candleRoadEffectObj.SetActive(value: false); GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_CAMERA_ZOOM_OUT); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", _battleCamera.BattleCameraPos, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", _battleCamera.BattleCameraRot, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo)); yield return new WaitForSeconds(0f); } protected override IEnumerator RunFieldGimic(GameObject obj) { yield return new WaitForSeconds(0f); } protected override IEnumerator RunFieldShake() { yield return new WaitForSeconds(0f); } }