using Wizard.Battle.View.Vfx; public class NetworkSkill_special_win : Skill_special_win { public NetworkSkill_special_win(SkillParameter skillPrm, string option) : base(skillPrm, option) { } public override VfxWithLoading Start(CallParameter parameter) { VfxWithLoading vfxWithLoading = base.Start(parameter); if (BattleManagerBase.GetIns().IsRecovery) { ((NetworkBattleManagerBase)BattleManagerBase.GetIns())._specialWinVfx = vfxWithLoading; } base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnSpecialWin(base.SkillPrm.ownerCard); return vfxWithLoading; } }