using System.Collections.Generic; using LitJson; using Wizard; public class MissionInfoDetail { public enum eMissionReceiveType { normal, solo } public List user_mission_list; public List user_achievement_list; public List total_reward_list; public bool _isChangeMission; public long _canChangeMissionTime; private const string REWARDS = "total_receive_count_list"; public BattlePassMonthlyMission BattlePassMonthlyMissionData { get; private set; } public eMissionReceiveType _missionReceiveType { get; private set; } public bool CanChangeReceiveType { get; private set; } public long WaitTimeCanChangeReceiveType { get; private set; } public MissionInfoDetail() { user_mission_list = new List(); user_achievement_list = new List(); total_reward_list = new List(); } public MissionInfoDetail(JsonData data) : this() { _isChangeMission = data["is_change_mission"].ToBoolean(); if (!_isChangeMission) { _canChangeMissionTime = data["can_change_mission_time"].ToLong(); } ReadMissionList(data["user_mission_list"]); ReadAchievementList(data["user_achievement_list"]); ReadBattlePassMonthlyMission(data); switch (data["mission_receive_type"].ToInt()) { case 0: _missionReceiveType = eMissionReceiveType.normal; break; case 1: _missionReceiveType = eMissionReceiveType.solo; break; } CanChangeReceiveType = data["is_change_receive_type"].ToBoolean(); if (!CanChangeReceiveType) { WaitTimeCanChangeReceiveType = data["can_change_receive_type_time"].ToLong(); } if (data.Keys.Contains("total_receive_count_list")) { ReadRewardList(data["total_receive_count_list"]); } } private void ReadMissionList(JsonData userMissionList) { for (int i = 0; i < userMissionList.Count; i++) { JsonData jsonData = userMissionList[i]; UserMission userMission = new UserMission(); userMission.id = (int)jsonData["id"]; userMission.mission_id = (int)jsonData["mission_id"]; userMission.mission_status = (int)jsonData["mission_status"]; userMission.total_count = (int)jsonData["total_count"]; userMission.mission_name = (string)jsonData["mission_name"]; userMission.display_order = (int)jsonData["display_order"]; userMission.require_number = (int)jsonData["require_number"]; userMission.reward_type = (int)jsonData["reward_type"]; userMission.RewardUserGoodsId = jsonData["reward_detail_id"].ToLong(); userMission.reward_number = (int)jsonData["reward_number"]; userMission.start_time = jsonData["start_time"].ToLong(); userMission.default_flag = jsonData["default_flag"].ToBoolean(); userMission.lot_type = jsonData["lot_type"].ToInt(); user_mission_list.Add(userMission); if (jsonData.Keys.Contains("end_time")) { userMission.end_time = jsonData["end_time"].ToLong(); } } } private void ReadAchievementList(JsonData userAchievementList) { for (int i = 0; i < userAchievementList.Count; i++) { JsonData jsonData = userAchievementList[i]; UserAchievement userAchievement = new UserAchievement(); userAchievement.achievement_type = jsonData["achievement_type"].ToInt(); userAchievement.achievement_status = jsonData["achievement_status"].ToInt(); userAchievement.level = jsonData["level"].ToInt(); userAchievement._maxLevel = jsonData["max_level"].ToInt(); userAchievement.total_count = jsonData["total_count"].ToInt(); userAchievement.achievement_name = jsonData["achievement_name"].ToString(); userAchievement.require_number = jsonData["require_number"].ToInt(); userAchievement.reward_type = jsonData["reward_type"].ToInt(); userAchievement.RewardUserGoodsId = jsonData["reward_detail_id"].ToLong(); userAchievement.reward_number = jsonData["reward_number"].ToInt(); user_achievement_list.Add(userAchievement); } } private void ReadBattlePassMonthlyMission(JsonData jsonData) { BattlePassMonthlyMissionData = null; if (jsonData.Keys.Contains("battle_pass_monthly_mission")) { BattlePassMonthlyMissionData = new BattlePassMonthlyMission(jsonData["battle_pass_monthly_mission"]); } } private void ReadRewardList(JsonData rewardList) { if (rewardList != null) { for (int i = 0; i < rewardList.Count; i++) { ReceivedReward item = new ReceivedReward(rewardList[i]); total_reward_list.Add(item); } } } }