using System; using System.Collections; using System.Linq; using UnityEngine; using Wizard; public class PanelMgr : MonoBehaviour { public enum BattleAlertType { EmoteLimit, SelectChoiceCard, DisconnectInfomation, DisconnectInfomationMulligan, None } private BattleManagerBase _battleMgr; private void Awake() { _battleMgr = _battleMgr; } }